Introduction to Shaders (GLSL)
Eliza Struthers-Jobin
This workshop is a (very) brief introduction to coding shaders using GLSL. Together we will explore how to use the GPU to create visual compositions using a live coding environment. Live coding will allow us to get started fast, and to see the output of our code in real time. Over the 2 hours we have together, we'll go over the basics of the language and a few tools that can be particularly fun to play with for first time coders. No previous experience coding is necessary for this workshop.
Requirements
Participants need to:
- Bring your own laptop
- Install Firefox or Chrome browsers (recommended)
- Charge your laptop in advance (plugs will be available)
If you do not have a laptop, please contact us in advance.
Bio
Eliza is an artist and programmer from Montreal, Canada, currently based in Paris, France. Fascinated by the influence that programming and algorithmic thinking have on the creative process, she has been creating artwork with code since 2015. Her work has spanned web-based playgrounds, to full scale interactive and audiovisual installations.