Introduction to Film-Making in Unreal Engine
Jake Major
Over the last quarter of a century the Unreal Engine has been used by developers to make a whole variety of videogames. In the last few years, it’s use has been ‘adopted’ by the film and television industries. Most noticeably in the tv series The Mandalorian, in which a digital environment created in Unreal is rendered in real-time and displayed on a wall of LED screens as a virtual film set
In this workshop participants will learn some of the fundamentals of using the Unreal Engine for independent filmmaking. We will be using in-engine content to inhabit, texture and light a 3D scene. Then using the sequencer, Unreal’s multi-track cinematic editor, we will animate actors within our scene and render a short video.
Requirements
Participants need to:
- Bring your own laptop
- Download Unreal Engine in advance (see link below)
- Create a user account on Unreal Engine in advance
- Charge your laptop in advance (plugs will be available)
If you do not have a laptop, please contact us in advance.
Unreal engine can be downloaded here. Once installed, Unreal will also ask for a user account to be made, which should be done before the workshop.
The Recommended System Requirements for Unreal Engine are:
- Windows 10 64-bit, quad-core Intel or AMD, 2.5 GHz or faster, 8 GB RAM
- macOS Big Sur, quad-core Intel, 2.5 GHz or faster, 8 GB RAM
- Linux Ubuntu 18.04, quad-core Intel or AMD, 2.5 GHz or faster, 32 GB RAM
Bio
Jake is a digital artist working and living in London. Using a variety of 3D software, he makes and develops rendered imagery, films, and videogames. He currently works at Chelsea College of Art as Technician Assistant.